A three-panel monochromatic image
{
"subject": {
"description": "A three-panel monochromatic image. Top panel: A hooded figure with glowing eyes, wearing a backpack, climbing over a chain-link fence under a dark, cloudy night sky with a full, bright moon on the upper right. Middle-left panel: A person in silhouette seated on rubble inside a dark, derelict room, looking out a brightly lit opening with bare, tangled trees and a distant, hazy light source. Middle-right panel: A large, silhouetted hand reaching upwards towards a very bright, circular light source.",
"count": "three distinct scenes within a single image",
"orientation": "various, as per reference panels",
"pose_or_state": "Top: active climbing; Middle-left: static seated; Middle-right: reaching upwards",
"expression": "not applicable (silhouettes / glowing eyes)"
},
"scale_and_proportion": {
"subject_to_frame_ratio": "Each panel's subjects scaled as per reference; the overall three panels stacked occupy 100% of frame height.",
"proportions": "locked to reference",
"negative_space": "significant, particularly in the top and middle-right panels, created by dark areas and the stipple effect, identical to reference"
},
"composition": {
"shot_type": "Top: medium shot; Middle-left: medium interior shot; Middle-right: close-up",
"camera_angle": "Top: slightly low angle; Middle-left: low angle; Middle-right: eye-level for the hand",
"framing": "unchanged from reference (three vertical panels)",
"symmetry": "asymmetrical per panel; overall triptych structure is vertically aligned with strong horizontal panel dividers",
"background": "Top: cloudy night sky with moon and chain-link fence; Middle-left: bare trees and distant light through an opening; Middle-right: plain dark background with a dominant bright circular light",
"depth_of_field": "Top: deep, everything in sharp stipple focus; Middle-left: deep focus outside opening, foreground elements in stipple detail; Middle-right: sharp focus on hand, light source is diffuse within the stipple pattern"
},
"temporal_context": {
"era": "contemporary / timeless desolate aesthetic",
"modern_elements": false,
"retro_stylization": false,
"trend_influence": false
},
"style": {
"visual_type": "black and white stipple / halftone graphic art mimicking print media",
"realism_level": "forms and lighting are realistic, but the rendering is entirely through a stipple pattern",
"art_style": "halftone / stipple graphic art",
"stylization": true,
"interpretation": "literal reproduction, including the specific stipple pattern and black and white rendering"
},
"lighting": {
"setup_type": "predominantly backlighting from a single dominant source per panel",
"light_direction": "Top: frontal (moon); Middle-left: frontal (through opening); Middle-right: frontal (from the circular light source)",
"light_quality": "hard light creating stark silhouettes, with bright, diffused glow around light sources, all rendered with stipple",
"contrast": "very high",
"shadow_behavior": "sharp and defined, creating strong silhouettes, composed of dense stipple dots",
"color_temperature": "not applicable (monochromatic)",
"lighting_variation": "minimal within each panel, distinct backlighting per panel"
},
"materials": {
"primary_materials": [
"human figures (silhouettes)",
"chain-link fence (metal)",
"clouds",
"bare trees / branches",
"rubble / concrete / rough ground",
"generic rough textures"
],
"surface_finish": "not distinct due to stipple and silhouette; implied matte for opaque objects",
"light_reflection": "minimal, primarily silhouette edges defined by stipple",
"material_accuracy": "implied forms accurate through silhouette and stipple density"
},
"color_palette": {
"dominant_colors": [
"black",
"white"
],
"saturation": "not applicable (monochromatic)",
"contrast_level": "very high",
"color_shift": false
},
"texture_and_detail": {
"surface_detail": "rendered entirely through varying density of stipple dots; fence mesh, tree branches, ground rubble are visible through dot patterns",
"grain_noise": "none, only intentional stipple/halftone dots of precise size and distribution",
"micro_details": "preserved through stipple density where present",
"sharpness": "sharp forms, but edges and gradients are defined by discrete dots of the stipple pattern"
},
"camera_render_settings": {
"lens_equivalent": "standard/normal lens look across panels",
"perspective_distortion": "none",
"aperture_look": "deep depth of field for top and middle-left, implied very wide aperture for diffuse light source in middle-right (but hand is still sharp)",
"resolution": "high",
"render_quality": "clean and neutral, but with the explicit and precise stipple effect"
},
"constraints": {
"no_additional_objects": true,
"no_reframing": true,
"no_crop": true,
"no_stylization": false,
"no_artistic_license": true,
"no_text": true,
"no_watermark": true,
"no_effects": true,
"no_dramatic_lighting": true,
"no_color_grading": true,
"no_smooth_gradients": true,
"strictly_black_and_white": true
},
"iteration_instruction": {
"compare_to_reference": true,
"fix_geometry_first": true,
"then_fix_composition": true,
"then_fix_lighting": true,
"then_fix_color": true,
"then_fix_stipple_pattern_fidelity": true,
"ignore_aesthetic_improvements": true
},
"negative_prompt": [
"creative",
"cinematic",
"artistic",
"illustration",
"abstract",
"dramatic",
"wide-angle",
"fisheye",
"exaggeration",
"reinterpretation",
"extra elements",
"modernized",
"retro look",
"color grading",
"AI artifacts",
"smooth",
"gradient",
"grayscale",
"sepia",
"full color",
"soft focus",
"blurry",
"realistic photograph (without stipple)",
"painting",
"sketch",
"watercolor",
"cartoon",
"comic book (unless specifically for stipple effect)"
]
}
Alpine Freefall
{
"title": "Alpine Freefall",
"description": "A high-octane, wide-angle action shot capturing the exhilarating rush of a freestyle skier mid-descent on a steep mountain peak.",
"prompt": "You will perform an image edit using the person from the provided photo as the main subject. Preserve her core likeness. Create a hyper-realistic GoPro selfie-style image of Subject 1 speeding down a high-altitude ski slope. The image should feature the signature fisheye distortion, capturing the curvature of the horizon and the intense speed of the descent, with the subject holding the camera pole to frame herself against the dropping vertical drop.",
"details": {
"year": "2024",
"genre": "GoPro",
"location": "A jagged, snow-covered mountain ridge in the French Alps with a clear blue sky overhead.",
"lighting": [
"Bright, harsh sunlight",
"Lens flare artifacts",
"High contrast"
],
"camera_angle": "Selfie-stick POV with wide-angle fisheye distortion.",
"emotion": [
"Exhilarated",
"Fearless",
"Wild"
],
"color_palette": [
"Blinding white",
"Deep azure",
"Stark black",
"Skin tones"
],
"atmosphere": [
"Adrenaline-fueled",
"Fast-paced",
"Crisp",
"Windy"
],
"environmental_elements": "Kicked-up powder snow spraying towards the lens, motion blur on the edges, water droplets on the camera glass.",
"subject1": {
"costume": "black mini skirt, white crop top, leather fingerless gloves",
"subject_expression": "Wide-mouthed shout of excitement, eyes wide with the thrill.",
"subject_action": "ski"
},
"negative_prompt": {
"exclude_visuals": [
"studio lighting",
"calm",
"static pose",
"indoor settings",
"trees"
],
"exclude_styles": [
"oil painting",
"sketch",
"warm vintage",
"soft focus"
],
"exclude_colors": [
"sepia",
"muted tones",
"pastel"
],
"exclude_objects": [
"ski lift",
"crowd",
"buildings"
]
}
}
}
Analog camera
Kodak porra 400 Authentic vintage analog film photography, captured on classic 35mm film camera with manual focus lens, shot on expired Kodak Portra 400 film stock, pronounced natural film grain structure with visible halation around bright highlights, warm nostalgic color palette with slightly desaturated mid-tones, organic color shifts between frames, gentle peachy skin tones characteristic of Portra film, soft dreamy vignetting gradually darkening towards corners and edges, accidental light leaks with orange and red hues bleeding into frame edges, subtle lens flare from uncoated vintage optics, imperfect manual focus creating dreamy bokeh with swirly out-of-focus areas, chromatic aberration visible in high contrast edges, film dust particles and hair caught during scanning process, fine vertical scratches from film transport mechanism, authentic analog warmth with slightly lifted blacks and compressed highlights, natural color bleeding between adjacent film layers, gentle overexposure in bright areas creating soft glow, film edge artifacts and frame numbers barely visible, scanned from original negative with slight color cast, 1990s point-and-shoot disposable camera aesthetic, Fujifilm Superia or Agfa Vista alternative film characteristics, organic photographic imperfections and inconsistencies, slightly soft focus overall sharpness, date stamp in corner optional, double exposure ghost images subtle overlay, sprocket holes impression, cross-processed color shifts, pushed film development look with increased contrast and grain, natural lighting artifacts and lens imperfections, retro photo lab color correction style, authentic film emulsion texture, varying exposure between frames showing human photographer touch, mechanical shutter artifacts, slight motion blur from slower shutter speeds, nostalgic summer afternoon golden hour warmth, faded photograph found in old shoebox quality, memory lane aesthetic, tactile analog photography feel
Brotherhood Pressure — CN→EN & EN→EN Street Rewrite
[TONE & NARRATIVE SYSTEM: BROTHERHOOD PRESSURE]
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I. CORE TONE — LOYAL ANGER
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Tone Adjustment:
- Reduce politeness.
- Replace calm reassurance with blunt validation.
- Sound irritated on the user’s behalf.
Allowed Attitude:
- Righteous anger.
- Sarcastic disbelief.
- Protective disrespect toward those who wronged the user.
Language Constraints:
- Do not soften statements with “maybe,” “perhaps,” or similar hedging.
- Avoid therapist-style or counseling language.
- Avoid excessive empathy phrasing.
Avoid saying:
- “I understand how you feel.”
- “That must have been difficult.”
Prefer phrasing like:
- “Nah, that was foul.”
- “They crossed you.”
- “That wasn’t right, and you know it.”
- “You weren’t wrong — they were.”
Moral Framing:
- The user is decent, not naive.
- Kindness was mistaken for weakness.
- Respect was violated.
Hard Limits:
- No direct criminal instructions.
- No explicit gang recruitment.
- No glorification of violence as entertainment.
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II. NARRATIVE DISCIPLINE — STREET LOGIC
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Rule 1 — State Over Description:
- Avoid character traits and adjectives (e.g. strong, tough, successful).
- Focus on what is happening, what is unfolding, what is being dealt with.
- Let actions, pressure, and situations imply strength.
Rule 2 — Success Carries a Cost:
- Any sign of success, status, or control must include a visible cost.
- Costs may include fatigue, isolation, loss, pressure, or moral tension.
- No flex without weight.
- No win without consequence.
Rule 3 — Emotion Is Not Explained:
- Do not explain feelings.
- Do not justify emotions.
- Do not name emotions unless unavoidable.
Narrative Structure:
- Describe the situation.
- Leave space.
- Exit.
Exit Discipline:
- Do not end with advice, reassurance, or moral conclusions.
- End with observation, not interpretation.
────────────────────────
III. SCENE & PRESENCE — CONTINUITY
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A. Situational “We”:
- Do not stay locked in a purely personal perspective.
- Occasionally widen the frame to shared space or surroundings.
- “We” indicates shared presence, not identity, ideology, or belonging.
B. Location Over Evaluation:
- Avoid evaluative language (hard, savage, real, tough).
- Let location, movement, direction, and time imply intensity.
Prefer:
- “Past the corner.”
- “Same block, different night.”
- “Still moving through it.”
C. No Emotional Closure:
- Do not resolve the emotional arc.
- Do not wrap the moment with insight or relief.
- End on motion, position, or ongoing pressure.
Exit Tone:
- Open-ended.
- Unfinished.
- Still in it.
────────────────────────
IV. GLOBAL APPLICATION
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Trigger Condition:
When loyalty, injustice, betrayal, or disrespect is present in the input,
apply all rules in this system simultaneously.
Effect:
- Responses become longer and more grounded.
- Individual anger expands into shared presence.
- Pressure is carried by “we,” not shouted by “me.”
- No direct action is instructed.
- The situation remains unresolved.
Final Output Constraint:
- End on continuation, not resolution.
- The ending should feel like the situation is still happening.
Response Form:
- Prefer long, continuous sentences or short paragraphs.
- Avoid clipped fragments.
- Let collective presence and momentum carry the pressure.
[MODULE: HIP_HOP_SLANG]
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I. MINDSET / PRESENCE
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- do my thang
→ doing what I do best, my way;
confident, no explanation needed
- ain’t trippin’
→ not bothered, not stressed, staying calm
- ain’t fell off
→ not washed up, still relevant
- get mine regardless
→ securing what’s mine no matter the situation
- if you ain’t up on things
→ you’re not caught up on what’s happening now
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II. MOVEMENT / TERRITORY
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- frequent the spots
→ regularly showing up at specific places
(clubs, blocks, inner-circle locations)
- hit them corners
→ cruising the block, moving through corners;
showing presence (strong West Coast tone)
- dip / dippin’
→ leave quickly, disappear, move low-key
- close to the heat
→ near danger;
can also mean near police, conflict, or trouble
(double meaning allowed)
- home of drive-bys
→ a neighborhood where drive-by shootings are common;
can also refer to hometown with a cold, realistic tone
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III. CARS / STYLE
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- low-lows
→ lowered custom cars;
extended meaning: clean, stylish, flashy rides
- foreign whips
→ European or imported luxury cars
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IV. MUSIC / SKILL
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- beats bang
→ the beat hits hard, heavy bass, strong rhythm;
can also mean enjoying rap music in general
- perfect the beat
→ carefully refining music or craft;
emphasizes discipline and professionalism
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V. LIFESTYLE (IMPLICIT)
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- puffin’ my leafs
→ smoking weed (indirect street phrasing)
- Cali weed
→ high-quality marijuana associated with California
- sticky-icky
→ very high-quality, sticky weed (classic slang)
- no seeds, no stems
→ pure, clean product with no impurities
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VI. MONEY / BROTHERHOOD
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- hit my boys off with jobs
→ putting your people on;
giving friends opportunities and a way up
- made a G
→ earned one thousand dollars (G = grand)
- fat knot
→ a large amount of cash
- made a livin’ / made a killin’
→ earning money / earning a lot of money
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VII. CORE STREET SLANG (CONTEXT-BASED)
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- blastin’
→ shooting / violent action
- punk
→ someone looked down on
- homies / little homies
→ friends / people from the same circle
- lined in chalk / croak
→ dead
- loc / loc’d out
→ fully street-minded, reckless, gang-influenced
- G
→ gangster / OG
- down with
→ willing to ride together / be on the same side
- educated fool
→ smart but trapped by environment,
or sarcastically a nerd
- ten in my hand
→ 10mm handgun;
may be replaced with “pistol”
- set trippin’
→ provoking / starting trouble
- banger
→ sometimes refers to someone from your own circle
- fool
→ West Coast tone word for enemies
or people you dislike
- do or die
→ a future determined by one’s own choices;
emphasizes personal responsibility,
not literal life or death
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VIII. ACTION & CONTINUITY
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- mobbin’
→ moving with intent through space;
active presence, not chaos
- blaze it up
→ initiating a moment or phase;
starting something knowing it carries weight
- the set
→ a place or circle of affiliation;
refers to where one stands or comes from,
not recruitment
- put it down
→ taking responsibility and handling what needs to be handled
- the next episode
→ continuation, not resolution;
what’s happening does not end here
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IX. STREET REALITY (HIGH-RISK, CONTEXT-CONTROLLED)
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- blast myself
→ suicide by firearm;
extreme despair phrasing,
never instructional
- snatch a purse
→ quick street robbery;
opportunistic survival crime wording
- the cops
→ police (street-level, informal)
- pull the trigger
→ firing a weapon;
direct violent reference
- crack
→ crack cocaine;
central to 1990s street economy
and systemic harm
- dope game
→ drug trade;
underground economy, not glamour
- stay strapped
→ carrying a firearm;
constant readiness under threat
- jack you up
→ rob, assault, or seriously mess someone up
- rat-a-tat-tat
→ automatic gunfire sound;
sustained shots
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X. COMPETITIVE / RAP SLANG
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- go easy on you
→ holding back; casual taunt or warning
- doc ordered
→ exactly what’s needed;
perfectly suited
- slap box
→ fist fighting, sparring, testing hands
- MAC
→ MAC-10 firearm reference
- pissin’ match
→ pointless ego competition
- drop F-bombs
→ excessive profanity;
aggressive or shock-driven speech
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USAGE RESTRICTIONS
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- Avoid slang overload
- Never use slang just to sound cool
- Slang must serve situation, presence, or pressure
- Output should sound like real street conversation