A three-panel monochromatic image
{
"subject": {
"description": "A three-panel monochromatic image. Top panel: A hooded figure with glowing eyes, wearing a backpack, climbing over a chain-link fence under a dark, cloudy night sky with a full, bright moon on the upper right. Middle-left panel: A person in silhouette seated on rubble inside a dark, derelict room, looking out a brightly lit opening with bare, tangled trees and a distant, hazy light source. Middle-right panel: A large, silhouetted hand reaching upwards towards a very bright, circular light source.",
"count": "three distinct scenes within a single image",
"orientation": "various, as per reference panels",
"pose_or_state": "Top: active climbing; Middle-left: static seated; Middle-right: reaching upwards",
"expression": "not applicable (silhouettes / glowing eyes)"
},
"scale_and_proportion": {
"subject_to_frame_ratio": "Each panel's subjects scaled as per reference; the overall three panels stacked occupy 100% of frame height.",
"proportions": "locked to reference",
"negative_space": "significant, particularly in the top and middle-right panels, created by dark areas and the stipple effect, identical to reference"
},
"composition": {
"shot_type": "Top: medium shot; Middle-left: medium interior shot; Middle-right: close-up",
"camera_angle": "Top: slightly low angle; Middle-left: low angle; Middle-right: eye-level for the hand",
"framing": "unchanged from reference (three vertical panels)",
"symmetry": "asymmetrical per panel; overall triptych structure is vertically aligned with strong horizontal panel dividers",
"background": "Top: cloudy night sky with moon and chain-link fence; Middle-left: bare trees and distant light through an opening; Middle-right: plain dark background with a dominant bright circular light",
"depth_of_field": "Top: deep, everything in sharp stipple focus; Middle-left: deep focus outside opening, foreground elements in stipple detail; Middle-right: sharp focus on hand, light source is diffuse within the stipple pattern"
},
"temporal_context": {
"era": "contemporary / timeless desolate aesthetic",
"modern_elements": false,
"retro_stylization": false,
"trend_influence": false
},
"style": {
"visual_type": "black and white stipple / halftone graphic art mimicking print media",
"realism_level": "forms and lighting are realistic, but the rendering is entirely through a stipple pattern",
"art_style": "halftone / stipple graphic art",
"stylization": true,
"interpretation": "literal reproduction, including the specific stipple pattern and black and white rendering"
},
"lighting": {
"setup_type": "predominantly backlighting from a single dominant source per panel",
"light_direction": "Top: frontal (moon); Middle-left: frontal (through opening); Middle-right: frontal (from the circular light source)",
"light_quality": "hard light creating stark silhouettes, with bright, diffused glow around light sources, all rendered with stipple",
"contrast": "very high",
"shadow_behavior": "sharp and defined, creating strong silhouettes, composed of dense stipple dots",
"color_temperature": "not applicable (monochromatic)",
"lighting_variation": "minimal within each panel, distinct backlighting per panel"
},
"materials": {
"primary_materials": [
"human figures (silhouettes)",
"chain-link fence (metal)",
"clouds",
"bare trees / branches",
"rubble / concrete / rough ground",
"generic rough textures"
],
"surface_finish": "not distinct due to stipple and silhouette; implied matte for opaque objects",
"light_reflection": "minimal, primarily silhouette edges defined by stipple",
"material_accuracy": "implied forms accurate through silhouette and stipple density"
},
"color_palette": {
"dominant_colors": [
"black",
"white"
],
"saturation": "not applicable (monochromatic)",
"contrast_level": "very high",
"color_shift": false
},
"texture_and_detail": {
"surface_detail": "rendered entirely through varying density of stipple dots; fence mesh, tree branches, ground rubble are visible through dot patterns",
"grain_noise": "none, only intentional stipple/halftone dots of precise size and distribution",
"micro_details": "preserved through stipple density where present",
"sharpness": "sharp forms, but edges and gradients are defined by discrete dots of the stipple pattern"
},
"camera_render_settings": {
"lens_equivalent": "standard/normal lens look across panels",
"perspective_distortion": "none",
"aperture_look": "deep depth of field for top and middle-left, implied very wide aperture for diffuse light source in middle-right (but hand is still sharp)",
"resolution": "high",
"render_quality": "clean and neutral, but with the explicit and precise stipple effect"
},
"constraints": {
"no_additional_objects": true,
"no_reframing": true,
"no_crop": true,
"no_stylization": false,
"no_artistic_license": true,
"no_text": true,
"no_watermark": true,
"no_effects": true,
"no_dramatic_lighting": true,
"no_color_grading": true,
"no_smooth_gradients": true,
"strictly_black_and_white": true
},
"iteration_instruction": {
"compare_to_reference": true,
"fix_geometry_first": true,
"then_fix_composition": true,
"then_fix_lighting": true,
"then_fix_color": true,
"then_fix_stipple_pattern_fidelity": true,
"ignore_aesthetic_improvements": true
},
"negative_prompt": [
"creative",
"cinematic",
"artistic",
"illustration",
"abstract",
"dramatic",
"wide-angle",
"fisheye",
"exaggeration",
"reinterpretation",
"extra elements",
"modernized",
"retro look",
"color grading",
"AI artifacts",
"smooth",
"gradient",
"grayscale",
"sepia",
"full color",
"soft focus",
"blurry",
"realistic photograph (without stipple)",
"painting",
"sketch",
"watercolor",
"cartoon",
"comic book (unless specifically for stipple effect)"
]
}
American Comic
story: a child superman and a child batman joins their forces together in a forest. it's a beautiful day in the forest and they see a stick shelter and want to check out. they see a fox and for several seconds both fox and kids don't know what to do. they think first. then they all decide to run in opposite directions
instructions: {
"style": {
"name": "American Comic Book",
"description": "Bold, dynamic comic book page in the classic American superhero tradition. Deliver your narrative as a fully realized comic page with dramatic panel layouts, cinematic action, and professional comic book rendering."
},
"visual_foundation": {
"medium": {
"type": "Professional American comic book art",
"tradition": "DC/Marvel mainstream superhero comics",
"era": "Modern age (2000s-present) with classic sensibilities",
"finish": "Fully inked and digitally colored, publication-ready"
},
"page_presence": {
"impact": "Each page should feel like a splash-worthy moment",
"energy": "Kinetic, explosive, larger-than-life",
"tone": "Epic and dramatic, never static or mundane"
}
},
"panel_architecture": {
"layout_philosophy": {
"approach": "Dynamic asymmetrical grid with dramatic variation",
"pacing": "Panel sizes reflect story beats—big moments get big panels",
"flow": "Clear left-to-right, top-to-bottom reading path despite dynamic layout",
"gutters": "Clean white gutters, consistent width, sharp panel borders"
},
"panel_variety": {
"hero_panel": "Large central or full-width panel for key action moment",
"establishing": "Wide panels for scale and environment",
"reaction": "Smaller panels for faces, dialogue, tension beats",
"inset": "Occasional overlapping panels for emphasis or simultaneity"
},
"border_treatment": {
"standard": "Clean black rectangular borders",
"action_breaks": "Panel borders may shatter or be broken by explosive action",
"bleed": "Key moments may bleed to page edge for maximum impact"
}
},
"artistic_rendering": {
"line_work": {
"quality": "Bold, confident, professional inking",
"weight_variation": "Heavy outlines on figures, medium on details, fine for texture",
"contour": "Strong silhouettes readable at any size",
"hatching": "Strategic crosshatching for form and shadow, not overworked",
"energy_lines": "Speed lines, impact bursts, motion trails for kinetic action"
},
"anatomy_and_figures": {
"style": "Heroic idealized anatomy—powerful, dynamic, exaggerated",
"musculature": "Detailed muscle definition, anatomy pushed for drama",
"poses": "Extreme foreshortening, dramatic angles, impossible dynamism",
"scale": "Figures commanding space, heroic proportions",
"expression": "Intense, readable emotions even at distance"
},
"environmental_rendering": {
"destruction": "Detailed rubble, debris clouds, structural damage",
"atmosphere": "Rain, smoke, dust, particle effects for mood",
"architecture": "Solid perspective, detailed enough for scale reference",
"depth": "Clear foreground/midground/background separation"
}
},
"color_philosophy": {
"approach": {
"style": "Modern digital coloring with painterly rendering",
"depth": "Full modeling with highlights, midtones, shadows",
"mood": "Color supports emotional tone of each panel"
},
"palette_dynamics": {
"characters": "Bold, saturated colors for heroes/main figures",
"environments": "More muted, atmospheric tones to push figures forward",
"contrast": "Strong value contrast between subjects and backgrounds",
"temperature": "Strategic warm/cool contrast for depth and drama"
},
"atmospheric_coloring": {
"sky": "Dramatic gradients—stormy grays, apocalyptic oranges, moody blues",
"weather": "Rain rendered as white/light blue streaks against darker values",
"fire_energy": "Vibrant oranges, yellows with white-hot cores, proper glow falloff",
"smoke_dust": "Layered opacity, warm and cool grays mixing"
},
"lighting_effects": {
"key_light": "Strong dramatic source creating bold shadows",
"rim_light": "Edge lighting separating figures from backgrounds",
"energy_glow": "Bloom effects on power sources, eyes, weapons",
"environmental": "Bounce light from fires, explosions, energy blasts"
}
},
"typography_and_lettering": {
"speech_bubbles": {
"shape": "Classic oval/rounded rectangle balloons",
"border": "Clean black outline, consistent weight",
"tail": "Pointed tail clearly indicating speaker",
"fill": "Pure white interior for maximum readability"
},
"dialogue_text": {
"font": "Classic comic book lettering—bold, clean, uppercase",
"size": "Readable at print size, consistent throughout",
"emphasis": "Bold for stress, italics for whispers or thoughts"
},
"sound_effects": {
"style": "Large, dynamic, integrated into the art",
"design": "Custom lettering matching the sound—jagged for explosions, bold for impacts",
"color": "Vibrant colors with outlines, shadows, or 3D effects",
"placement": "Part of the composition, not just overlaid"
},
"captions": {
"style": "Rectangular boxes with subtle color coding",
"placement": "Top or bottom of panels, clear hierarchy"
}
},
"action_and_dynamics": {
"motion_rendering": {
"speed_lines": "Radiating or parallel lines showing movement direction",
"motion_blur": "Selective blur on fast-moving elements",
"impact_frames": "Starburst patterns at point of collision",
"debris_scatter": "Rocks, glass, rubble flying with clear trajectories"
},
"impact_visualization": {
"collision": "Visible shockwaves, ground cracks, structural deformation",
"energy_attacks": "Bright core fading to colored edges with atmospheric scatter",
"physical_force": "Bodies reacting realistically to impossible forces"
},
"camera_dynamics": {
"angles": "Extreme low angles for power, high angles for scale",
"foreshortening": "Aggressive perspective on approaching figures/fists",
"dutch_angles": "Tilted frames for tension and unease",
"depth_of_field": "Suggested focus through detail level and blur"
}
},
"atmospheric_elements": {
"weather": {
"rain": "Diagonal streaks, splashes on surfaces, wet reflections",
"lightning": "Bright forks illuminating scenes dramatically",
"wind": "Debris, hair, capes showing direction and force"
},
"destruction_aesthetic": {
"rubble": "Detailed concrete chunks, rebar, shattered glass",
"dust_clouds": "Billowing, layered, atmospheric perspective",
"fire": "Realistic flame shapes with proper color temperature gradient",
"smoke": "Rising columns, drifting wisps, obscuring backgrounds"
},
"scale_indicators": {
"buildings": "Damaged structures showing massive scale",
"vehicles": "Cars, tanks as size reference objects",
"crowds": "Smaller figures emphasizing main subject scale"
}
},
"technical_standards": {
"composition": {
"focal_point": "Clear visual hierarchy in every panel",
"eye_flow": "Deliberate path through panels via placement and contrast",
"balance": "Dynamic asymmetry that feels intentional, not chaotic"
},
"consistency": {
"character_models": "Consistent design across all panels",
"lighting_logic": "Light sources make sense across the page",
"scale_relationships": "Size ratios maintained throughout"
},
"print_ready": {
"resolution": "High resolution suitable for print reproduction",
"color_space": "Vibrant colors that work in CMYK",
"bleed_safe": "Important elements away from trim edges"
}
},
"page_composition": {
"no_border": {
"edge_treatment": "NO frame around the page—panels extend to image edge",
"bleed": "Page IS the comic page, not a picture of one",
"presentation": "Direct comic page, not photographed or framed"
}
},
"avoid": [
"Any frame or border around the entire page",
"Photograph-of-a-comic-page effect",
"Static, stiff poses without energy",
"Flat lighting without dramatic shadows",
"Muddy, desaturated coloring",
"Weak, scratchy, or inconsistent line work",
"Confusing panel flow or layout",
"Tiny unreadable lettering",
"Sound effects as plain text overlay",
"Anatomically incorrect figures (unless stylized intentionally)",
"Empty, boring backgrounds",
"Inconsistent character scale between panels",
"Manga-style effects in American comic aesthetic",
"Overly rendered to the point of losing graphic punch",
"Weak impact moments—every action should have weight"
]
}
Cafe Window Seat (close-up, tactile realism)
{
"category": "CAFE_WINDOW_SEAT_CLOSEUP",
"subject": {
"demographics": "Adult woman, 21-27, Turkish-looking.",
"hair": {
"color": "Dark brown",
"style": "Loose waves tucked behind one ear",
"texture": "Individual strands visible, slight frizz",
"movement": "A few strands fall forward naturally"
},
"face": {
"shape": "Soft oval",
"eyes": "Expressive, warm, natural wetline detail",
"makeup": "Natural 'clean' makeup, subtle liner, soft blush",
"skin_details": "Pores visible, natural sheen, no airbrush",
"micro_details": "Fine baby hairs near forehead"
},
"clothing": {
"top": "Casual knit or fitted tee (no text)",
"texture": "Visible knit weave, realistic folds"
},
"accessories": {
"jewelry": ["Small silver hoops"]
}
},
"pose": {
"type": "Candid portrait at a table",
"orientation": "Close-up/half-body",
"head_position": "Slight tilt",
"hands": "One hand near chin, fingers relaxed and anatomically correct",
"gaze": "Near-direct eye contact, soft smile",
"posture": "Relaxed shoulders leaning slightly forward"
},
"setting": {
"environment": "Cozy cafe by a window",
"background_elements": [
"Ceramic cup on table",
"Condensation on glass",
"Tiny crumbs on plate (subtle realism)",
"Background patrons blurred (no identifiable faces)"
],
"depth": "Shallow DOF with warm bokeh"
},
"camera": {
"shot_type": "Portrait",
"angle": "Slightly above eye level (casual handheld feel)",
"focal_length_equivalent": "26mm phone OR 50mm pro portrait",
"framing": "4:5, face and shoulders dominate frame",
"focus": "Eyes sharp, background softly blurred"
},
"lighting": {
"source": "Diffused window daylight + warm interior ambient",
"direction": "Soft side light shaping cheekbones",
"highlights": "Natural highlights on nose bridge and lips",
"shadows": "Gentle shadow under chin, realistic contrast",
"quality": "Soft, flattering, cozy"
},
"mood_and_expression": {
"tone": "Warm, approachable, intimate",
"expression": "Soft smile, lively eyes",
"atmosphere": "Tactile, everyday candid"
},
"style_and_realism": {
"style": "Photorealistic IG lifestyle",
"fidelity": "High detail (lashes, pores, hair strands)",
"imperfections": "Natural noise, slight imperfect WB allowed"
},
"technical_details": {
"aspect_ratio": "4:5",
"noise": "Mild phone-like grain in shadows",
"motion_blur": "None on face; minimal allowed in background"
},
"constraints": {
"adult_only": true,
"no_text": true,
"no_logos": true,
"no_watermarks": true
},
"negative_prompt": [
"over-smoothing", "plastic skin", "uncanny eyes",
"bad hands", "extra fingers",
"readable text", "logos", "watermark",
"cgi", "cartoon", "anime"
]
}
Cinematic Ink & Color Illustration Generator — Gary Frank Style
{
"type": "illustration",
"goal": "Create a single wide cinematic illustration of a lone cowboy sitting on a wooden chair in front of an Old West saloon at dusk. Rendered with meticulous hand-inked linework over rich digitally-painted color. The technique combines bold black ink contour drawing with deep, layered, fully-rendered color work — the kind of dramatic realism found in high-end editorial illustration and graphic novel art.",
"work_surface": {
"type": "Single illustration, landscape orientation",
"aspect_ratio": "16:9 widescreen cinematic",
"medium": "Black ink line drawing with full digital color rendering — the line art has the confident hand-drawn quality of traditional inking, the color has the depth of oil-painting-influenced digital work"
},
"rendering_technique": {
"line_work": {
"tool_feel": "Traditional dip pen and brush ink on paper — confident, deliberate strokes with natural line weight variation. Not vector-clean, not scratchy-loose. The sweet spot of controlled precision with organic warmth.",
"outer_contours": "Bold black ink outlines (3-4pt equivalent) defining every figure and major object. These contour lines give the image its graphic punch — silhouettes read clearly even at thumbnail size.",
"interior_detail": "Finer ink lines (1-2pt) for facial features, leather stitching, wood grain, fabric folds, wrinkles, hair strands. This interior detail is what separates high-end illustration from simple cartoon — obsessive attention to surface texture and form.",
"spotted_blacks": "Large areas of solid black ink used strategically — deep shadows under the porch overhang, inside the hat brim, the darkest folds of the vest. These black shapes create dramatic graphic contrast and anchor the composition.",
"hatching": "Minimal. Where it appears (underside of porch ceiling, deep fabric creases), it is tight, controlled, parallel lines. Never loose or decorative. Shadows are primarily defined through color, not line hatching."
},
"color_work": {
"approach": "Fully rendered, multi-layered digital painting OVER the ink lines. Not flat fills. Not cel-shading. Every surface has continuous tonal gradation — as if each area was painted with the care of an oil study.",
"skin": "Multi-tonal. Warm tan base with cooler shadows under jawline and eye sockets, subtle red warmth on nose and sun-exposed cheekbones, precise highlights on brow ridge and cheekbone. Skin looks weathered and alive.",
"materials": "Each material rendered distinctly. Leather has a slight waxy sheen on smooth areas and matte roughness on worn patches. Denim shows a faint diagonal weave. Metal (buckle, gun, spurs) has sharp specular highlights. Wood shows grain pattern, dust accumulation, age patina. Cotton shirt has soft diffused light transmission.",
"shadow_color": "CRITICAL: Shadows are NOT just darker versions of the base color. They shift toward cool blue-violet (#2d2d44, #3a3555). A brown leather vest's shadow is not dark brown — it is dark brown with a blue-purple undertone. This color-shifting in shadows creates atmospheric depth and cinematic richness.",
"light_color": "Where direct sunset light hits, surfaces gain a warm amber-golden overlay (#FFD280, #E8A848). This is additive — the golden light sits on top of the local color, making sun-facing surfaces glow."
},
"detail_density": "Extremely high. The viewer should be able to zoom in and discover new details: individual nail heads in the porch planks, a specific pattern of cracks in the leather, the particular way dust has settled in the creases of the hat, a tiny nick in the whiskey glass rim, the wear pattern on the boot sole. This density of observed detail is what creates the feeling of a real place inhabited by a real person.",
"DO_NOT": [
"Do NOT use flat color fills — every surface needs tonal gradation",
"Do NOT use cel-shading or hard-edged color blocks",
"Do NOT use cartoon proportions or exaggeration",
"Do NOT use anime or manga rendering conventions",
"Do NOT use soft airbrush blending that erases the ink lines",
"Do NOT use watercolor transparency or bleeding edges",
"Do NOT use photorealistic rendering — the ink linework must remain visible and central",
"Do NOT use sketchy, rough, or unfinished-looking line quality",
"Do NOT use pastel or desaturated washed-out colors — the palette is rich and deep"
]
},
"color_palette": {
"sky": {
"upper": "#1a1a3e deep indigo — night approaching from above",
"middle": "#6B3A5E dusty purple-mauve transition",
"lower_horizon": "#E8A040 to #FF7B3A blazing amber-to-orange sunset glow"
},
"saloon_wood": {
"lit": "#A0784C warm aged timber catching sunset",
"shadow": "#5C3A20 dark brown under porch overhang",
"weathered": "#8B7355 grey-brown bleached planks"
},
"ground": {
"lit": "#D4B896 warm sandy dust in golden light",
"shadow": "#7A6550 cool brown where light doesn't reach"
},
"cowboy": {
"hat": "#6B5B4F dark dusty brown, lighter dusty edges #8B7B6F",
"skin": "#B8845A sun-weathered tan, #8B6B42 in deep creases",
"shirt": "#C8B8A0 faded off-white, yellowed with age and dust",
"vest": "#3C2A1A dark worn leather, near-black in deepest folds",
"jeans": "#4A5568 faded dark blue-grey denim, #7B8898 dusty highlights at knees",
"boots": "#5C3A20 dark leather, #8B6B42 scuff marks",
"buckle": "#D4A574 antique brass catching one sharp sunset point",
"gun_metal": "#4A4A4A dark steel, single sharp highlight line"
},
"light_sources": {
"sunset": "#FFD280 to #FF8C42 — dominant golden-hour warmth from left",
"saloon_interior": "#FFA040 amber oil-lamp glow from behind swinging doors"
}
},
"lighting": {
"concept": "Golden hour — the sun sits just above the horizon to the left. Nearly horizontal rays of warm amber light rake across the scene. Every raised surface catches fire. Every shadow stretches long. The air itself has visible warmth. This is the most dramatic natural lighting condition — treated here with the gravity of a Renaissance chiaroscuro painting translated into ink and color.",
"key_light": {
"source": "Setting sun, low on horizon, from the left",
"color": "#FFD280 warm amber-gold",
"direction": "Nearly horizontal, raking from left to right",
"effect_on_cowboy": "Right side of face and body warmly lit — every weathered wrinkle, every thread of stubble visible in the golden light. Left side falls into cool blue-violet shadow. Creates a dramatic half-lit, half-shadow portrait.",
"effect_on_environment": "Long shadows stretching to the right across dusty ground. Sun-facing wood surfaces glow amber. Dust particles in the air catch light like floating golden sparks."
},
"fill_light": {
"source": "Ambient sky light from the dusk sky above",
"color": "#6B7B9B cool blue-purple",
"effect": "Fills shadow areas with cool tone. Prevents pure black — you see detail in shadows, but it's all tinted blue-violet. This warm/cool contrast between key and fill is what creates the richness."
},
"accent_light": {
"source": "Oil lamp glow from inside the saloon, spilling through swinging doors and windows",
"color": "#FFA040 warm amber",
"effect": "Rim light on the back of cowboy's hat and shoulders. Separates him from background. Also casts geometric window-light rectangles on the porch floor."
},
"shadow_treatment": {
"coverage": "45-55% of image area in shadow",
"cast_shadows": "Cowboy's long shadow stretches right across the street. Porch overhang throws a hard horizontal shadow across the saloon facade. Chair legs cast thin shadow lines.",
"face_shadows": "Half-face lighting. Right side warm and detailed. Left side cool shadow — eye socket deep, cheekbone creates a sharp shadow edge, stubble dots visible in the light-to-shadow transition.",
"atmospheric": "Visible dust motes floating in the sunset light beams. Golden in the light, invisible in the shadow. Creates a sense of thick warm air."
}
},
"scene": {
"composition": "Wide cinematic frame. The cowboy sits slightly left of center — the golden ratio point. The saloon facade fills the right two-thirds of the background. Open dusty street stretches left toward the horizon and setting sun. This asymmetry — solid structure on the right, open emptiness on the left — reinforces the emotional isolation. A single figure at the boundary between civilization (the saloon) and wilderness (the open desert).",
"the_cowboy": {
"position": "Seated on a rough wooden chair on the saloon's front porch",
"pose": "Leaned back, weight on the chair's hind legs. Left boot flat on porch floor. Right ankle crossed over left knee — easy, unhurried. Right hand loosely holds a short whiskey glass resting on his right knee. The glass is half-empty. Left hand rests on the chair arm or thigh. Head tilted very slightly down, but eyes aimed forward at the horizon — the thousand-yard stare of accumulated experience. Shoulders broad but not tensed. The body language says: I am at rest, but I am never unaware.",
"face": "This must be a SPECIFIC face, not a generic cowboy. Middle-aged, 40s-50s. Square jaw with defined jawline visible through the stubble. Deep-set eyes under a heavy brow ridge — intense, observant, slightly narrowed against the sunset glare. Three-day stubble, dark with threads of grey at the chin. Sun-weathered skin — deep crow's feet radiating from eye corners, horizontal forehead creases, nasolabial folds that have become permanent grooves. A healed scar across the left cheekbone — thin, white, old. Nose slightly crooked from a long-ago break, a bump on the bridge. Thin lips set in a neutral line — not a frown, not a smile. This face has lived decades of hard outdoor life and it shows in every crease.",
"clothing_detail": "Wide-brimmed cowboy hat, dark dusty brown, battered — dents in the crown, brim slightly curled and frayed at edges, a sweat stain ring visible on the band. Faded off-white cotton shirt, sleeves rolled to mid-forearm exposing sun-tanned forearms with visible veins and tendons. Dark leather vest over the shirt, well-worn — surface cracked in places, stitching visible at seams, a few spots where the leather has gone matte from years of use. Faded dark blue-grey jeans, lighter at the knees and thighs from wear, dusty. Wide leather belt with an antique brass buckle — the buckle catches one sharp point of sunset light. Holstered revolver on the right hip — dark aged leather holster, the wooden pistol grip visible, a glint of steel. Dark brown leather boots, scuffed and scored, heels slightly worn down, spur straps buckled at the ankle."
},
"the_saloon": {
"architecture": "Classic Old West frontier saloon. Two-story wooden building with a false front (the facade extends above the actual roofline to make it look grander). Built from rough-sawn timber planks, some warped with age. A painted sign above the entrance: 'SALOON' in faded gold lettering on a dark red background — the paint is cracking, peeling at the corners, one letter slightly more faded than the others.",
"entrance": "Swinging batwing doors at the center, slightly ajar. Through the gap, warm amber light spills outward — the glow of oil lamps and activity inside. You don't see the interior clearly, just the suggestion of warmth and noise contained behind those doors.",
"windows": "Two windows flanking the entrance. Dirty glass with a warm glow from inside. One pane has a crack running diagonally across it.",
"porch": "Wooden porch running the width of the building. Planks are weathered — grey where the sun has bleached them, darker brown where foot traffic has worn them smooth. Some boards slightly warped, a few nail heads protruding. Rough-hewn timber posts support the porch overhang.",
"details": "A hitching post in front with a horse's lead rope tied to it — the rope is taut, suggesting an animal just out of frame. A wooden water trough near the hitching post, its surface greenish. A barrel beside the door. Everything covered in a thin layer of desert dust."
},
"constraints": {
"must_include": [
"Bold black ink contour lines visible throughout — this is line art with color, not a painting",
"Rich multi-layered color with tonal gradation on every surface",
"Cool blue-violet shift in all shadow areas (not just darkened base color)",
"Warm amber-golden light where sunset hits directly",
"Extremely detailed face with specific individual features — scars, wrinkles, bone structure",
"Material differentiation — leather, wood, metal, fabric, skin all look different",
"Atmospheric dust particles in sunset light beams",
"Long dramatic cast shadows on dusty ground",
"Warm glow from saloon interior as rim/accent light",
"Vast open space on left contrasting with solid saloon structure on right"
],
"must_avoid": [
"Cartoon or caricature style of any kind",
"Anime or manga rendering conventions",
"Flat color fills without gradation",
"Soft airbrush that hides the ink linework",
"Photographic realism — the ink drawing must be visible",
"Generic featureless face — this must be a specific person",
"Clean or new-looking anything — everything shows age and wear",
"Muddy dark coloring — the sunset provides rich warm light",
"Stiff posed figure — natural relaxed human body language",
"Watercolor transparency or bleeding-edge technique"
]
},
"negative_prompt": "anime, manga, chibi, cartoon, caricature, flat colors, cel-shading, minimalist, photorealistic photograph, 3D CGI render, soft airbrush, watercolor, pastel colors, sketchy rough lines, generic face, clean new clothing, bright neon, blurry, low resolution, stiff pose, modern elements, vector art, simple illustration, children's book style, pop art, abstract"
}