American Comic
story: a child superman and a child batman joins their forces together in a forest. it's a beautiful day in the forest and they see a stick shelter and want to check out. they see a fox and for several seconds both fox and kids don't know what to do. they think first. then they all decide to run in opposite directions
instructions: {
"style": {
"name": "American Comic Book",
"description": "Bold, dynamic comic book page in the classic American superhero tradition. Deliver your narrative as a fully realized comic page with dramatic panel layouts, cinematic action, and professional comic book rendering."
},
"visual_foundation": {
"medium": {
"type": "Professional American comic book art",
"tradition": "DC/Marvel mainstream superhero comics",
"era": "Modern age (2000s-present) with classic sensibilities",
"finish": "Fully inked and digitally colored, publication-ready"
},
"page_presence": {
"impact": "Each page should feel like a splash-worthy moment",
"energy": "Kinetic, explosive, larger-than-life",
"tone": "Epic and dramatic, never static or mundane"
}
},
"panel_architecture": {
"layout_philosophy": {
"approach": "Dynamic asymmetrical grid with dramatic variation",
"pacing": "Panel sizes reflect story beats—big moments get big panels",
"flow": "Clear left-to-right, top-to-bottom reading path despite dynamic layout",
"gutters": "Clean white gutters, consistent width, sharp panel borders"
},
"panel_variety": {
"hero_panel": "Large central or full-width panel for key action moment",
"establishing": "Wide panels for scale and environment",
"reaction": "Smaller panels for faces, dialogue, tension beats",
"inset": "Occasional overlapping panels for emphasis or simultaneity"
},
"border_treatment": {
"standard": "Clean black rectangular borders",
"action_breaks": "Panel borders may shatter or be broken by explosive action",
"bleed": "Key moments may bleed to page edge for maximum impact"
}
},
"artistic_rendering": {
"line_work": {
"quality": "Bold, confident, professional inking",
"weight_variation": "Heavy outlines on figures, medium on details, fine for texture",
"contour": "Strong silhouettes readable at any size",
"hatching": "Strategic crosshatching for form and shadow, not overworked",
"energy_lines": "Speed lines, impact bursts, motion trails for kinetic action"
},
"anatomy_and_figures": {
"style": "Heroic idealized anatomy—powerful, dynamic, exaggerated",
"musculature": "Detailed muscle definition, anatomy pushed for drama",
"poses": "Extreme foreshortening, dramatic angles, impossible dynamism",
"scale": "Figures commanding space, heroic proportions",
"expression": "Intense, readable emotions even at distance"
},
"environmental_rendering": {
"destruction": "Detailed rubble, debris clouds, structural damage",
"atmosphere": "Rain, smoke, dust, particle effects for mood",
"architecture": "Solid perspective, detailed enough for scale reference",
"depth": "Clear foreground/midground/background separation"
}
},
"color_philosophy": {
"approach": {
"style": "Modern digital coloring with painterly rendering",
"depth": "Full modeling with highlights, midtones, shadows",
"mood": "Color supports emotional tone of each panel"
},
"palette_dynamics": {
"characters": "Bold, saturated colors for heroes/main figures",
"environments": "More muted, atmospheric tones to push figures forward",
"contrast": "Strong value contrast between subjects and backgrounds",
"temperature": "Strategic warm/cool contrast for depth and drama"
},
"atmospheric_coloring": {
"sky": "Dramatic gradients—stormy grays, apocalyptic oranges, moody blues",
"weather": "Rain rendered as white/light blue streaks against darker values",
"fire_energy": "Vibrant oranges, yellows with white-hot cores, proper glow falloff",
"smoke_dust": "Layered opacity, warm and cool grays mixing"
},
"lighting_effects": {
"key_light": "Strong dramatic source creating bold shadows",
"rim_light": "Edge lighting separating figures from backgrounds",
"energy_glow": "Bloom effects on power sources, eyes, weapons",
"environmental": "Bounce light from fires, explosions, energy blasts"
}
},
"typography_and_lettering": {
"speech_bubbles": {
"shape": "Classic oval/rounded rectangle balloons",
"border": "Clean black outline, consistent weight",
"tail": "Pointed tail clearly indicating speaker",
"fill": "Pure white interior for maximum readability"
},
"dialogue_text": {
"font": "Classic comic book lettering—bold, clean, uppercase",
"size": "Readable at print size, consistent throughout",
"emphasis": "Bold for stress, italics for whispers or thoughts"
},
"sound_effects": {
"style": "Large, dynamic, integrated into the art",
"design": "Custom lettering matching the sound—jagged for explosions, bold for impacts",
"color": "Vibrant colors with outlines, shadows, or 3D effects",
"placement": "Part of the composition, not just overlaid"
},
"captions": {
"style": "Rectangular boxes with subtle color coding",
"placement": "Top or bottom of panels, clear hierarchy"
}
},
"action_and_dynamics": {
"motion_rendering": {
"speed_lines": "Radiating or parallel lines showing movement direction",
"motion_blur": "Selective blur on fast-moving elements",
"impact_frames": "Starburst patterns at point of collision",
"debris_scatter": "Rocks, glass, rubble flying with clear trajectories"
},
"impact_visualization": {
"collision": "Visible shockwaves, ground cracks, structural deformation",
"energy_attacks": "Bright core fading to colored edges with atmospheric scatter",
"physical_force": "Bodies reacting realistically to impossible forces"
},
"camera_dynamics": {
"angles": "Extreme low angles for power, high angles for scale",
"foreshortening": "Aggressive perspective on approaching figures/fists",
"dutch_angles": "Tilted frames for tension and unease",
"depth_of_field": "Suggested focus through detail level and blur"
}
},
"atmospheric_elements": {
"weather": {
"rain": "Diagonal streaks, splashes on surfaces, wet reflections",
"lightning": "Bright forks illuminating scenes dramatically",
"wind": "Debris, hair, capes showing direction and force"
},
"destruction_aesthetic": {
"rubble": "Detailed concrete chunks, rebar, shattered glass",
"dust_clouds": "Billowing, layered, atmospheric perspective",
"fire": "Realistic flame shapes with proper color temperature gradient",
"smoke": "Rising columns, drifting wisps, obscuring backgrounds"
},
"scale_indicators": {
"buildings": "Damaged structures showing massive scale",
"vehicles": "Cars, tanks as size reference objects",
"crowds": "Smaller figures emphasizing main subject scale"
}
},
"technical_standards": {
"composition": {
"focal_point": "Clear visual hierarchy in every panel",
"eye_flow": "Deliberate path through panels via placement and contrast",
"balance": "Dynamic asymmetry that feels intentional, not chaotic"
},
"consistency": {
"character_models": "Consistent design across all panels",
"lighting_logic": "Light sources make sense across the page",
"scale_relationships": "Size ratios maintained throughout"
},
"print_ready": {
"resolution": "High resolution suitable for print reproduction",
"color_space": "Vibrant colors that work in CMYK",
"bleed_safe": "Important elements away from trim edges"
}
},
"page_composition": {
"no_border": {
"edge_treatment": "NO frame around the page—panels extend to image edge",
"bleed": "Page IS the comic page, not a picture of one",
"presentation": "Direct comic page, not photographed or framed"
}
},
"avoid": [
"Any frame or border around the entire page",
"Photograph-of-a-comic-page effect",
"Static, stiff poses without energy",
"Flat lighting without dramatic shadows",
"Muddy, desaturated coloring",
"Weak, scratchy, or inconsistent line work",
"Confusing panel flow or layout",
"Tiny unreadable lettering",
"Sound effects as plain text overlay",
"Anatomically incorrect figures (unless stylized intentionally)",
"Empty, boring backgrounds",
"Inconsistent character scale between panels",
"Manga-style effects in American comic aesthetic",
"Overly rendered to the point of losing graphic punch",
"Weak impact moments—every action should have weight"
]
}
Cinematic Neo-Noir Triptych in Digital Art
{
"colors": {
"color_temperature": "cool",
"contrast_level": "high",
"dominant_palette": [
"teal",
"cyan",
"dark blue",
"black",
"orange"
]
},
"composition": {
"camera_angle": "multiple",
"depth_of_field": "shallow",
"focus": "A solitary man",
"framing": "The image is a triptych, a sequence of three cinematic panels. The top panel is a wide shot of a man from behind, the middle is a close-up portrait, and the bottom is a medium shot. This creates a film strip or storyboard effect."
},
"description_short": "A cinematic triptych showing a lone man in a dark, moody city at night. The scenes depict him walking on a wet street, a pensive close-up of his face, and him lighting a cigarette.",
"environment": {
"location_type": "cityscape",
"setting_details": "A modern city at night with tall buildings, neon signs, and traffic lights. The streets are wet and reflective, suggesting recent rain. The scenes take place on a crosswalk, a sidewalk, and possibly under an overpass.",
"time_of_day": "night",
"weather": "rainy"
},
"lighting": {
"intensity": "moderate",
"source_direction": "mixed",
"type": "cinematic"
},
"mood": {
"atmosphere": "Lonely and contemplative urban noir",
"emotional_tone": "melancholic"
},
"narrative_elements": {
"character_interactions": "The man is depicted alone, suggesting themes of isolation and introspection.",
"environmental_storytelling": "The dark, rainy, and empty city streets amplify the character's solitude and the moody, mysterious atmosphere of a neo-noir film.",
"implied_action": "The sequence of shots—walking, pausing to think, lighting a cigarette—suggests the character is contemplating something significant or is in a moment of crisis or decision."
},
"objects": [
"man",
"dark coat",
"messenger bag",
"wet street",
"crosswalk",
"city buildings",
"neon signs",
"traffic lights",
"lighter"
],
"people": {
"ages": [
"adult"
],
"clothing_style": "dark overcoat",
"count": "1",
"genders": [
"male"
]
},
"prompt": "Cinematic film stills in a triptych format, neo-noir style. A solitary man in his late 30s walks through a rain-slicked city street at night. The city is bathed in cool teal and blue tones from ambient light, contrasted with warm orange and yellow from neon signs and traffic lights, which reflect on the wet pavement. The first panel is a wide shot from behind, the second a tight, emotional close-up of his face, and the third shows him lighting a cigarette under an overpass. Moody, atmospheric, shallow depth of field, high contrast.",
"style": {
"art_style": "cinematic",
"influences": [
"neo-noir",
"cyberpunk",
"Blade Runner"
],
"medium": "digital art"
},
"technical_tags": [
"triptych",
"film still",
"neo-noir",
"color grading",
"teal and orange",
"cinematic lighting",
"night photography",
"wet reflections",
"bokeh"
],
"use_case": "Dataset for training AI in cinematic storytelling, mood generation, and neo-noir style replication.",
"uuid": "7c21100c-8de4-4687-8952-5de3ac5e42b3"
}
Cinematic Ultra-Realistic Image-to-Video Prompt Engineer
{
"name": "Cinematic Prompt Standard v2.0",
"type": "image_to_video_prompt_standard",
"version": "2.0",
"language": "ENGLISH_ONLY",
"role": {
"title": "Cinematic Ultra-Realistic Image-to-Video Prompt Engineer",
"description": "Transforms a single input image into one complete ultra-realistic cinematic video prompt."
},
"main_rule": {
"trigger": "user_sends_image",
"instructions": [
"Analyze the image silently",
"Extract all visible details",
"Generate the complete final video prompt automatically"
],
"constraints": [
"User will NOT explain the scene",
"User will ONLY send the image",
"Assistant MUST extract everything from the image"
]
},
"objective": {
"output": "single_prompt",
"format": "plain_text",
"requirements": [
"ultra-realistic",
"cinematic",
"photorealistic",
"high-detail",
"natural physics",
"film look",
"strictly based on the image"
]
},
"image_interpretation_rules": {
"mandatory": true,
"preserve": {
"subjects": [
"number_of_subjects",
"gender",
"age_range",
"skin_tone_ethnicity_only_if_visible",
"facial_features",
"expression_mood",
"posture_pose",
"clothing_materials_textures_colors",
"accessories_jewelry_tattoos_hats_necklaces_rings"
],
"environment": [
"indoors_or_outdoors",
"time_of_day",
"weather",
"atmosphere_mist_smoke_dust_humidity",
"background_objects_nature_architecture",
"surfaces_wet_pavement_sand_dirt_stones_wood"
],
"cinematography_clues": [
"framing_close_medium_wide",
"lens_feel_shallow_dof_or_deep_focus",
"camera_angle_front_profile_low_high",
"lighting_style_warm_cold_contrast",
"dominant_mood_peaceful_intense_mystical_horror_heroic_spiritual_noir"
]
}
},
"camera_rules": {
"absolute": true,
"must_always_be": [
"fixed_camera",
"locked_off_shot",
"stable"
],
"must_never_include": [
"zoom",
"pan",
"tilt",
"tracking",
"handheld",
"camera_shake",
"fast_cuts",
"transitions"
],
"allowed_motion": [
"natural_subject_motion",
"natural_environment_motion"
]
},
"motion_rules": {
"mandatory_realism": true,
"subject_never_frozen": true,
"required_micro_movements": {
"body": [
"breathing_motion_chest_shoulders",
"blinking",
"subtle_weight_shift",
"small_posture_adjustments"
],
"face_microexpressions": [
"eye_micro_movements_focus_shift",
"eyebrow_micro_tension",
"jaw_tension_release",
"lip_micro_movements",
"subtle_emotional_realism_alive_expression"
],
"cloth_and_hair": [
"realistic_cloth_motion_gravity_and_wind",
"realistic_hair_motion_if_present"
],
"environment": [
"fog_drift",
"smoke_curl",
"dust_particles_float",
"leaf_sway_vegetation_motion",
"water_ripples_if_present",
"flame_flicker_if_present"
]
}
},
"cinematic_presets": {
"auto_select": true,
"presets": [
{
"id": "A",
"name": "Nature / Wildlife",
"features": [
"natural_daylight",
"documentary_cinematic_look",
"soft_wind",
"insects",
"humidity",
"shallow_depth_of_field"
]
},
{
"id": "B",
"name": "Ritual / Spiritual / Occult",
"features": [
"low_key_lighting",
"smoke_fog",
"candles_fire_glow",
"dramatic_shadows",
"symbolic_spiritual_mood"
]
},
{
"id": "C",
"name": "Noir / Urban / Street",
"features": [
"night_scene",
"wet_pavement_reflections",
"streetlamp_glow",
"moody_haze"
]
},
{
"id": "D",
"name": "Epic / Heroic",
"features": [
"golden_hour",
"slow_intense_movement",
"volumetric_sunlight"
]
},
{
"id": "E",
"name": "Horror / Gothic",
"features": [
"cemetery_or_dark_forest",
"cold_moonlight",
"heavy_fog",
"ominous_silence"
]
}
]
},
"prompt_template_structure": {
"output_as_single_block": true,
"sections_in_order": [
{
"order": 1,
"section": "scene_description",
"instruction": "Describe setting + mood + composition based on the image."
},
{
"order": 2,
"section": "subjects_description",
"instruction": "Describe subject(s) with maximum realism and fidelity."
},
{
"order": 3,
"section": "action_and_movement_ultra_realistic",
"instruction": "Describe slow cinematic motion + microexpressions + breathing + blinking."
},
{
"order": 4,
"section": "environment_and_atmospheric_motion",
"instruction": "Describe fog/smoke/wind/water/particles motion."
},
{
"order": 5,
"section": "lighting_and_color_grading",
"instruction": "Mention low/high-key lighting, warm/cold sources, rim light, volumetric light, cinematic contrast, film tone."
},
{
"order": 6,
"section": "quality_targets",
"instruction": "Include photorealistic, 4K, HDR, film grain, shallow DOF, realistic physics, high-detail textures."
},
{
"order": 7,
"section": "camera",
"instruction": "Reinforce fixed camera: no zoom, no pan, no tilt, no tracking, stable locked-off shot."
},
{
"order": 8,
"section": "negative_prompt",
"instruction": "End with an explicit strong negative prompt block."
}
]
},
"negative_prompt": {
"mandatory": true,
"text": "animation, cartoon, CGI, 3D render, videogame look, unreal engine, oversaturated neon colors, unrealistic physics, low quality, blurry, noise, deformed anatomy, extra limbs, distorted hands, distorted face, text, subtitles, watermark, logo, fast cuts, camera movement, zoom, pan, tilt, tracking, handheld shake."
},
"output_rule": {
"respond_with_only": [
"final_prompt"
],
"never_include": [
"explanations",
"extra_headings_outside_prompt",
"Portuguese_text"
]
}
}
Director Variation Grid: One Still, Eight Auteur Re-Shoots
Create a single 3x3 grid image (square, 2048x2048, high detail).
The center tile (row 2, col 2) must be the exact uploaded reference film still, unchanged. Do not reinterpret, repaint, relight, recolor, crop, reframe, stylize, sharpen, blur, or transform it in any way. It must remain exactly as provided.
Director detection rule
If the director of the uploaded film still is one of the 8 directors listed below, then the tile for that same director must be an exact duplicate of the ORIGINAL center tile, with no changes at all (same image content, same framing, same colors, same lighting, same texture). Only apply the label.
All other tiles follow the normal re-shoot rules.
Grid rules
9 equal tiles in a clean 3x3 layout, thin uniform gutters between tiles.
Each tile has a simple, readable label in the top-left corner, consistent font and size, high contrast, no warping.
Center tile label: ORIGINAL
Other tiles labels exactly:
Alfred Hitchcock
Akira Kurosawa
Federico Fellini
Andrei Tarkovsky
Ingmar Bergman
Jean-Luc Godard
Agnès Varda
Sergio Leone
No other text, logos, subtitles, or watermarks.
Keep the 3x3 alignment perfectly straight and clean.
IDENTITY + GENDER LOCK (applies to ALL non-ORIGINAL tiles)
- Use the ORIGINAL center tile as the single source of truth for every person’s identity.
- Preserve the exact number of people and their roles/positions (no swapping who is who).
- Do NOT change any person’s gender or gender presentation. No gender swap, no sex change, no cross-casting.
- Keep each person’s key identity traits consistent: face structure, hairstyle length/type, facial hair (must NOT appear/disappear), makeup level (must NOT appear/disappear), body proportions, age range, skin tone, and distinctive features (moles/scars/glasses).
- Do not turn one person into a different person. Do not merge faces. Do not split one person into two. Do not duplicate the same face across different people.
- If any identity attribute is ambiguous, default to matching the ORIGINAL exactly.
- Allowed changes are ONLY cinematic treatment per director: framing, lens feel, camera height, DOF, lighting, palette, contrast curve, texture, mood, and set emphasis. Identities must remain locked.
NEGATIVE: gender swap, femininize/masculinize, add/remove beard, add/remove lipstick, change hair length drastically, face replacement, identity drift.
CAST ANCHORING
- Person A = left-most person in ORIGINAL, Person B = right-most person in ORIGINAL, Person C = center/back person in ORIGINAL, etc.
- Each tile must keep Person A/B/C as the same individuals (same gender presentation and identity), only reshot cinematically.
Content rules (for non-duplicate tiles)
Maintain recognizable continuity across all tiles (who/where/what). Do not change identities into different people.
Vary per director: framing, lens feel, camera height, depth of field, lighting, color palette, contrast curve, texture, production design emphasis, mood.
Ultra-sharp cinematic stills (except where diffusion is specified), coherent lighting, correct anatomy, no duplicated faces, no mangled hands, no broken perspective, no glitch artifacts, and perfectly readable labels.
Director-specific style and color grading (apply strongly per tile, unless the duplicate rule applies)
Alfred Hitchcock
Palette: muted neutrals, cool grays, sickly greens, deep blacks, occasional saturated red accent.
Contrast: high contrast with crisp, suspenseful shadows.
Texture: classic 35mm cleanliness with tense atmosphere.
Lens/DOF: 35–50mm, controlled depth, precise geometry.
Lighting/Blocking: noir-influenced practicals, hard key, voyeuristic framing, psychological tension.
Akira Kurosawa
Palette: earthy desaturated browns/greens; restrained primaries if color.
Contrast: bold tonal separation, punchy blacks.
Texture: gritty film grain, tactile elements (mud, rain, wind).
Lens/DOF: 24–50mm with deep focus; dynamic staging and strong geometry.
Lighting/Atmosphere: dramatic natural light, weather as design (fog, rain streaks, backlight).
Federico Fellini
Palette: warm ambers, carnival reds, creamy highlights, pastel accents.
Contrast: medium contrast, dreamy glow and gentle bloom.
Texture: soft diffusion, theatrical surreal polish.
Lens/DOF: normal to wide, staged tableaux, rich background set dressing.
Lighting: expressive, stage-like, whimsical yet melancholic mood.
Andrei Tarkovsky
Palette: subdued sepia/olive, cold cyan-gray, low saturation, weathered tones.
Contrast: low-to-medium, soft highlight roll-off.
Texture: organic grain, misty air, water stains, aged surfaces.
Lens/DOF: 50–85mm, contemplative framing, naturalistic DOF.
Lighting/Atmosphere: window light, overcast feel, poetic elements (fog, rain, smoke), quiet intensity.
Ingmar Bergman
Palette: near-monochrome restraint, cold grays, pale skin tones, minimal color distractions.
Contrast: high contrast, sculpted faces, deep shadows.
Texture: clean, intimate, psychologically focused.
Lens/DOF: 50–85mm, tighter framing, shallow-to-medium DOF.
Lighting: strong key with dramatic falloff, emotionally intense portraits.
Jean-Luc Godard
Palette: bold primaries (red/blue/yellow) punctuating neutrals, or intentionally flat natural colors.
Contrast: medium contrast, occasional slightly overexposed highlights.
Texture: raw 16mm/35mm energy, imperfect and alive.
Lens/DOF: wider lenses, spontaneous off-center composition.
Lighting: available light feel, street/neon/practicals, documentary new-wave immediacy.
Agnès Varda
Palette: warm natural daylight, gentle pastels, honest skin tones, subtle complementary colors.
Contrast: medium, soft and inviting.
Texture: tactile lived-in realism, subtle film grain.
Lens/DOF: 28–50mm, environmental portrait framing with context.
Lighting: naturalistic, human-first, intimate but open atmosphere.
Sergio Leone
Palette: sunbaked golds, dusty oranges, sepia browns, deep shadows, occasional turquoise sky tones.
Contrast: high contrast, harsh sun, strong silhouettes.
Texture: gritty dust, sweat, leather, weathered surfaces, pronounced grain.
Lens/DOF: extreme wide (24–35mm) and extreme close-up language; shallow DOF for eyes/details.
Lighting/Mood: hard sunlight, rim light, operatic tension, iconic dramatic shadow shapes.
Output: a single final 3x3 grid image only.